Command | Syntax (Usage) | Action | Operator Only? | Success conditions (activates comparator) |
Bugs |
---|---|---|---|---|---|
/help | /help [page] | Shows a list of all available commands | No | ||
/me | /me <text> | Shows your name then <text> (i.e. /me ran outputs *Player ran) | If <text> parameter is entered in | ||
/whisper (/msg /tell) | /whisper <player> <message> | Tells a private message to <player> | No | If <player> and <message> parameters are entered and <player> must be online | |
/give | /give <player> <Item name> [Amount] [Data Value(i.e. color of wool)(Numerical Only)] [NBT data tag] | Gives <player> [Amount] <Item name>s. If [Data Value] or [NBT data tag] is specified, that data will be put into the item/block. | Yes | If <player> and <Item name> parameters are entered, <Item name> must be a valid name (Numeric IDs allowed until 14w04a), <player> must be online. If [Amount] is specified, the Amount value must be greater than 0 but less than 65. | |
/tp | /tp <player> <player2> OR /tp <player> <x> <y> <z> | Teleports <player> to <player2> or <x> <y> <z> | Yes | <player> and <player2> must be online. <x> <y> <z> parameters must be in the range of -3000000 and 3000000. If coordinates are specified, all 3 must be specified. | |
/kill | /kill [player] | Deals 1000 void damage to [player]. If no player is specified, you kill yourself. | Yes | [player] must be online, if specified. | |
/weather | /weather < clear - rain - thunder> [Time (seconds)] | Changes the weather to < clear - rain - thunder> for [Time] seconds. | Yes | [Time] must be 1000000 or lower, and the weather type has to be specified | [Time] is bugged without snapshots. |
/toggledownfall | /toggledownfall | Turns rain on or off. | Yes | ||
/gamemode | /gamemode <0 - 1 - 2 - 3 OR s - c - a - sp OR survival - creative - adventure - spectator> [player] | Changes [player]'s gamemode to <survival - creative - adventure - spectator> | Yes | Game mode must be specified. Spectator is only available in Minecraft 1.8 and some of its snapshots | |
/difficulty | /difficulty <peaceful - easy - medium - hard> | Changes the difficulty of the server. | Yes | Difficulty must be specified. | |
/enchant | /enchant <player> <ID> [Enchantment level] | Enchants the item in the <player>s hand with <ID>. | Yes | <player> must be online. <ID> must be a true enchantment ID. If [Enchantment level] is specified, it cannot go over the maximum level for the enchant. | |
/defaultgamemode | /defaultgamemode <survival - creative - adventure - spectator> | Sets the server's default gamemode for when players join for the first time. | Yes | Gamemode must be specified. Spectator only works in 1.8 and some of its snapshots. | |
/summon | /summon <Savegame ID(Mob ID (not numerical))> [x] [y] [z] [dataTag] | Spawns in a <Savegame ID> at [x] [y] [z]. If [dataTag] is specified, the data will go into the mob. Certain mobs cannot be spawned. | Yes | <Savegame ID> must be a true mob. Note that Monster or Mob cannot be spawned even though they're on the list when you press tab. [x] [y] [z] must be in loaded chunks and the y coordinate must be 0 or greater but 255 or lower. If one of the coordinates is provided, all others must be provided. | |
/effect | /effect <player> <effect ID(numerical)> [Time(seconds)] [amplifier] | Gives <player> <effect ID> [amplifier] for [Time] seconds. | Yes | <player> must be online <Effect ID> must be a valid ID. | |
/setblock | /setblock <x> <y> <z> <Block name> [dataValue] [oldBlockHandling] [dataTag] | Sets <block name> at the coordinates listed. | Yes | Coordinates listed must be in loaded chunks. The block name must be a valid Block name. | |
/scoreboard | /scoreboard <objectives - players - teams> | Changes scoreboard settings/options with the used parameters. | Yes | ||
/testforblock | /testforblock <x> <y> <z> <blockname> [DataValue] [dataTag] | Tests <x> <y> <z> for <blockname> with DV [DataValue] and data keys, if those two are specified. | Yes | <blockname> must match the block at <x> <y> <z>. | |
/testfor | /testfor <player or entity> [dataTag] | Tests for a player or entity, and specified data if needed. | Yes | Must find a player or entity with correct conditions. | |
/xp | /xp <player> <amount> OR /xp <player> <amount>L | Gives <amount> xp to <player>, or <amount>L levels to <player>. | Yes | <player> must be online. Maximum number at a time is 999999. | |
/achievement | /achievement give <stat_name> <player> | Gives an achievement or +1 value to a statistic to <player>. If an achievement is given, all of its prerequisites will be given as well. | Yes | <player> must be online. <stat_name> must be a valid Statistic or achievement name. | |
/clear | /clear <player> [item ID] [DV] [maximum amount taken] [DataTag] | Clears <player> from [Item ID] if [DV] and [DataTag] match the one in the inventory. If [item ID] is not specified, it completely erases the player's inventory. | Yes | All tags, dv, stack count, and item id must match. <player> must be online. | |
/debug | /debug <start - stop> | Starts profiling a debug session or stops one. | Yes | ||
/gamerule | /gamerule <gamerule> [true - false] | Sets a gamerule to be true or false. If true or false is not specified, it shows if the gamerule is true or false. | Yes | <Gamerule> must be a valid gamerule. | |
/playsound | /playsound <sound> <player> [x] [y] [z] [volume] [pitch] [minimumVolume] | Plays <sound> to <player>. | Yes | <player> must be online. volume must be at least 0.0 | |
/publish | /publish | Opens your world to LAN. | Yes | ||
/say | /say <message> | Broadcasts <message>. Appears as "[<player>] <message>" | Yes | ||
/seed | /seed | Tells the world seed. | Yes | ||
/setworldspawn | /setworldspawn [x] [y] [z] | Sets the server spawnpoint to [x] [y] [z]. If no coordinates are specified, it will be at the executor's position. | Yes | Range is -30000000 to 30000000. | |
/spawnpoint | /spawnpoint <player> [x] [y] [z] | Sets <player>'s spawnpoint at [x] [y] [z]. If no coordinates are specified, it will be at the executor's position. | Yes | Range is -30000000 to 30000000. | |
/spreadplayers | /spreadplayers <x> <z> [spreadDistance] [maxRange] [respectTeams] <playernames> | Spreads players out, over a long or short distance. | Yes | ||
/tellraw | /tellraw <player> <raw json message> | Sends a message to a player. Also allows the use of clickable buttons that makes a player run a command. | Yes | <player> must be online. <raw json message> must be correctly coded in JSON. | |
/time | /time set <value> OR /time add <value> | Sets the time to <value> or adds <value ticks to the current time | Yes |