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createCircle(float, float, float)
- Method in class org.jbox2d.p5.
Physics
Create a circle in screen coordinates
createDistanceJoint(Body, Body, float, float, float, float)
- Method in class org.jbox2d.p5.
Physics
Create a distance (stick) joint between two bodies that holds the specified points at a constant distance.
createGearJoint(Joint, Joint, float)
- Method in class org.jbox2d.p5.
Physics
Create a gear joint, which binds together two existing revolute or prismatic joints (any combination will work).
createHollowBox(float, float, float, float, float)
- Method in class org.jbox2d.p5.
Physics
Create a hollow box of the given screen dimensions.
createPrismaticJoint(Body, Body, float, float)
- Method in class org.jbox2d.p5.
Physics
Create a prismatic (piston) joint between two bodies that allows movement in the given direction.
createPulleyJoint(Body, Body, float, float, float, float, float, float, float, float, float)
- Method in class org.jbox2d.p5.
Physics
Create a pulley joint between the The pulley joint is connected to two bodies and two fixed ground points.
createRect(float, float, float, float)
- Method in class org.jbox2d.p5.
Physics
Create a rectangle given by screen coordinates of corners.
createRevoluteJoint(Body, Body, float, float)
- Method in class org.jbox2d.p5.
Physics
Create a revolute (pin) joint between the two bodies at the given position.
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